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Archive for ‘Process’


Easy on the Eyes: Take Two

In the comments to an earlier entry about formats and Lightbox 2, Chris Bolton links to a full screen version of the same approach that’s worth checking out as well.

Of course, this has precedents. Whatever you think of Zuda and their business model, I think they at least had their eyes on the ball when it came to design priorities. “Fit the screen/fill the screen” isn’t a bad way to go for page-to-page formats. Unlike strips, which can thrive in a terrarium of distractions, long form comics work best if all other distractions go away until the story is over. Sadly, both full screen modes seem to short-circuit keyboard commands, but we can’t have everything. (No wait. Screw that! Why can’t we?)

My dream “next page” button?: The spacebar.

Or better yet: Just tap and slide.

We’ll see.


Easy on the Eyes

In reference to our earlier thread on formats, I think for those who choose a screen-fitting page-to-page approach, the format SMASH uses is one of the better ways to go.

Designed for photo slideshows, I assume (at least that’s where I usually see it) but a nice fit for long-form comics.

[Update: They’re using Lightbox 2. See comments.]


The Problem with Balance

Cartoonists are always finding ways to balance their pages. We can’t help it. If there’s a close-up in the lower left, we balance it a little on the upper right. If there are a lot of spot blacks on one page, we find more spots on the other. We’re taught that dynamic balance is more interesting than static balance, but the goal of balance itself remains. Balance can lead to harmonious, satisfying compositions, but is that what comics artists really want? A satisfying page is a page you can stay on, linger on, stop on—a page without momentum.

When we walk, all we’re doing is falling. We fall a little, stop ourselves from falling, then fall a little more. Balance keeps us from falling on our faces, but it’s imbalance that gets us where we’re going. 

I wonder: Would it help to forget panel 1 when I draw panel 2, and forget 2 when I draw 3? The result might be an imbalanced mess, but would it also be a more interesting mess? A more surprising, less typical, mess? Would it lead the reader to wonder what the next spread had in store, and feel less confident he/she could predict the shape of each one?

Imbalance already drives stories forward—a character lacks something, the world’s out of joint, trouble’s on the rise—maybe it should also play a more prominent role in storytelling.


Alison Bechdel is Wicked Smaht

From Mind TV (via Tom), comes this great bit of shop talk from one of America’s most thoughtful cartoonists. Would love to see a central repository of these kinds of videos someday. Cartoonists could learn a lot from each other.