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Want to Make a 3D Comic?

Matthew Bogart writes with news of a simple 3D comic he made the old fashioned way: two frames which viewers can merge by crossing their eyes.

Not everyone can see the effect, but when I was a kid I loved making 3D pictures this way using colored pencils and small-grid graph paper, so this made me smile.

These days, the most efficient way to get this effect might be using layers in a program like Photoshop or Illustrator, but anyone, using even the simplest tools, can pull this same trick with a little planning.

Anyone else want to try?


Cause and Effect

Ed Piskor offers a great round-up of that peculiar comics phenomenon: the single panel in which an action and its consequences/reactions share the same visual instant.

[via BoingBoing via Mike Fortress]


Things I Never Said

Roger Ebert tweeted what he thought was a quote of mine yesterday. It’s been retweeted “100+ times” — which could mean many more — and many are reacting to it.

Nice of Mr. E. to name check me, but there’s one little problem:

I never said it.

During the neverending video-games-are-or-aren’t-art debate on Ebert’s blog, several people brought me up, citing my definition of art from Understanding Comics, and one of them paraphrased the definition which Ebert then put quotes around and tweeted.*

Here’s what I actually said way back in 1993:

“Art, as I see it, is any human activity which doesn’t grow out of either of our species’ two basic instincts: survival and reproduction.”

…followed by pages of explanations of how I don’t see art as an either/or proposition, but a component of human behavior that exists to varying degrees in nearly everything we do.

Got it?

Now here’s the paraphrased (i.e., wrong) version that was rampaging across the Twittersphere yesterday:

“Art is is something people do that doesn’t get them money or sex.” (Scott McCloud)

Not quite the same.

So… Knowing how these things work, I just thought I’d make special mention of it here so that maybe the correction will follow the meme, at least enough to keep it off my tombstone.

For much more than a sound bite on my ideas on art, check out Understanding Comics pages 162-169 and Reinventing Comics pages 42-51.

This all goes with the territory of course, and there are worse problems than being misquoted by Roger Ebert, but I am thinking of starting a list of “Things I Never Said.”

Maybe I’ll start with “McCloud thinks Egyptian hieroglyphics are comics.” [Um… No. UC page 12.]

***

[Edit to Add #1: No I don’t blame Ebert, it was an honest mistake.]

[Edit to Add #2: Where I come down on the videogames = art question.]

*[Edit to Add #3!Neil Figuracion originally took the blame, until we both realized it was someone else.]


Hibernation Week: Five-Minute Face #5

[See Monday’s post for details.]


Hibernation Week: Five-Minute Face #4

[See Monday’s post for details.]


Hibernation Week: Five-Minute Face #3

[See Monday’s post for details.]


Hibernation Week: Five-Minute Face #2

[See Monday’s post for details.]


Hibernation Week: Five-Minute Face #1

On a self-imposed deadline, so I’m going into a brief hibernation this week.

Each morning, though, I’ll take five minutes to draw a face and post it here. Just ’cause, um…

I’m not sure why.

‘Cause I can.

Anyway, back to regular blogging on Monday!


Friday Odds and Ends

Not comics, but everybody keeps sending me I am Sitting in a Video Room (be sure to watch the other 999!) and this recent news piece on “the writer who couldn’t read” on the assumption that I’d find them interesting—which I did, so here they are.

Via Spurge, his annual Comic-Con Survival Guide and an awesome Jack Kirby Quote.

Finally, here are some nice immersive comics pages from concept artist Justin coro Kaufman.

So, yeah… truly random, but there you go. Go back to playing Angry Birds and enjoy the weekend!


Flight 7 Preview

Via Kazu’s blog comes word that the Flight 7 preview is up. And—no surprise—it looks gorgeous.

Volume 7 will be the last penultimate(?) Flight (at least in its current incarnation). Volume 1 came out in July of 2004, only six years ago, so I might be overreaching to tag this with “Comics History,” but it feels that way to me.

One of my favorite memories of Comic-Con 2004 was when the boxes of Volume 1 arrived at the Flight booth and I ran over from our funky, inflatable furniture-filled booth nearby, in time to see them opening the first one with a box cutter.

I asked if I could buy the first copy. Someone (probably Kazu himself) offered to give me a copy since I’d written an afterword, but I said Hell No, I wanted to buy the thing and insisted on giving them a twenty.

Nobody cares who gets the first “comp copy.” I wanted to be Flight’s first paying customer, and so I was.

A small moment in comics history, maybe, but one I’ll always remember fondly.