webcomics
print
inventions
presentations
consulting

Oh, Somebody PLEASE Write these Stories

You just know that the comics underneath these covers will be the same old Iron Man stories.

But can you come up with stories that would actually deserve such adorable covers? (Short summaries of course, not a whole script.)

C’mon, The Internet. I know you can do it!


Happy Accidents

Simon Cottee’s A Brief History of the Modern Pixel is the latest entry in an ongoing discussion in videogame circles about the power of the simplified aesthetic of early lo-res games. I get roped in as usual in connection to cartoon art and the points I make about universality in Chapter Two of UC, but it’s a very game-native presentation with some interesting points.

Comics and games both have some sorting to do when it comes to old technologies. Some of the old technical limitations have genuine aesthetic advantages and are worth hanging onto long after they’re no longer necessary. But mixed in with those happy accidents are other artifacts bathed in nostalgia and fetishizing that sometimes makes it hard to tell the useful from the merely warm and fuzzy.

Cottee obviously wants to help with that sorting so more power to him.

[link via boingboing via fpinternational]


The Last Airbender Boycott Explained

Gene Luen Yang sums it up in a short comic.

I signed the original petition and will skip the movie. Sadly. Because, like Gene, I deeply loved the animated series.

[link via Dirk]


Hey, They let you take Pictures!

Had a great time in London with Ivy last week. Thanks to all the great people at UXLondon (hosts, guests, and attendees all) and to the friends who came out on ridiculously short notice to see us.

Swung by the British Museum, among other sites, and was reminded that they allow picture-taking, so I went to town on the sculptures (mostly with my iPhone, but later with a semi-real camera).

I wish all museums allowed snapshots. There are times when a postcard just won’t do, especially when looking closely at the rich textures and beautiful decay of ancient works like these.

Anyway, here are a few I liked.


Racing the Volcano…

Ivy and I are in London for my talk Wednesday at UX London. We arrived a couple of days earlier to beat the ash cloud from Iceland’s ever-spewing Eyjafjallajokull (can you pronounce it? I’m working on it).
oyun oyna
Taking the week off from blogging. Back to regular updates Monday the 24th assuming the volcano gods are merciful.


Friday Odds and Ends

Here’s a cool idea: Rene Engström and Rasmus Gran have a long distance relationship and have decided to chronicle it in parallel diary comics (I would say it’s a unique idea, but I’ve actually seen at least one other!).

From the site:

“Every Tuesday, since the 16th of March, Rasmus Gran and myself have documented our lives in the form of autobiographical comic strips. We have quite the buffer now so we feel pretty good about finally launching the comic. Our hopes are to give a little glimpse into the lives of a modern family spread out over the Swedish landscape, from downtown Östersund to Möllevången in Malmö. Sometimes we do things together but a large part of the time we have to live our lives apart.”

In other news, my host in Barcelona, David Macho Gomez, is launching Spanish comics site spanishinq.com.

For those of you who enjoyed Choose Your Own Carl (back in the Jurassic era), here’s another crossword-style comic.

And finally, on the work front, I’ve now finished the second rough draft of my graphic novel (working title The Sculptor). Next step: Beginning many months of finished art (and probably going back to make some more changes to the roughs, but that’s to be expected.) Wish me luck!


Can’t… Stop… Watching…

One of the things I love about this cheerfully insane page is that but for the load times, this is something that could have been approximated with software dating back to the early nineties.

We sometimes neglect the fact that when we graduate from one generation of technologies to the next, that doesn’t mean we’ve exhausted the creative possibilities of the previous ones. The advent of CSS or PHP didn’t negate the inventiveness of something like this brain-scrambling oldie, for example, it just opened the door to new shenanigans.

Creativity is backwards compatible!

[link via… um, I don’t know! Who told me about this??]

[Oh WAIT! Chuck in the comments points out that the same artist has a Webcomic! THAT’S probably what led me there. Definitely check out this equally long-loading but nevertheless great comic!]


Four Kinds of Beautiful

Close-ups of the four color printing process, courtesy of Half-Man Half-Static.

[via Tom Gauld]


What Learning Looks Like

Pictures Work.

When I took on the Google Chrome comic, one of the lures of the job was a chance to use a bully pulpit to show how simple pictures could make complex ideas understandable and memorable. My medium was comics of course—and comics have some unique advantages in this regard—but others have been doing impressive work in animation along the same lines (this, for example).

The trick in either comics or animation is to embody your ideas rather than sugarcoat them; to make plain, through images, the patterns and concepts you see clearly in your head, secure in the knowledge that even the most byzantine, advanced, jargon-laced topic probably rests on a few fat visual metaphors almost anyone can grok with a little explanation.

Treading a middle ground between static and moving images is this 10-minute video featuring Jeremy Rifkin and drawn/animated by the smart folks at Cognitive Media* for The RSA. It’s a joy to watch and it made me wonder how much better the learning experience in school settings could be if they incorporated even a fraction of the enthusiasm and visual lucidity on display here (albeit, sped up to a superhuman degree).

More videos in the RSAanimate series can be found here.

I don’t use the word “revolutionary” lightly—well, okay, maybe I do—but the trend toward visualizing information in education (in combination with a growth in visual literacy) is a genuine opportunity for a revolution we desperately need.

*Thanks to Austin in the comments thread for identifying Cognitive and dropping them a line. It turns out that I’ve actually met Cognitive’s Andrew Park, when he sat in on my workshop at MCAD a few years back. Small world!

[And thanks to Jared Finkelstein for first pointing out the video]


No, Seriously: Why??

Okay, first of all, gotta love Dean Haspiel. Great guy, great comics. He has a new one up at Zuda. Go take a look.

Unfortunately, I haven’t finished Dean’s story, because I have a book to draw and thanks to Zuda’s interface, it would take me half the morning to finish reading the thing.

I asked this once before and one of our posters (Matthew Marcus) had a theory, but I’m still unsatisfied.

Why, oh why, oh WHY does every single page turn in Zuda require blurring the page I was just on and subjecting me to an unreasonably slow loading bar?

Why can’t it remain in focus and simply put the progress bar out of the way so I can keep reading and get a head start on loading? Or perhaps dim the next button until the page is ready?

Why don’t I have the option of loading the whole comic in advance as I would a song or TV show? (or am I just missing that feature?)

Failing that, why doesn’t Zuda at least pre-load one or two pages in advance? (Note that if I walk away for 10 minutes, I’ll still have to wait just as long once I return).

Why is the load time for Zuda pages any slower than, say, this?

The reason I’m frustrated with Zuda has nothing to do with its business model (a separate issue for another day—also a moving target it turns out) or its corporate parent.

The reason I’m frustrated is because I actually LIKE the basic design of Zuda. The screen-fitting, full screen option is so natural. Such a great way to lose yourself in a story.

But with every page, the interface intrudes and rips you back out.

WHY?