Reader Jacob Stevens Corvidae emailed me with a link to “another Kick-Ass debate”; Kevin Smith on the BBC’s Newsnight Review, discussing both the film and the comic with author Jeanette Winterson (whose novels Jacob strongly recommends) and comedian Natalie Haynes (Part 3 above being especially lively).
A few quotes taken out of context might be depressing to comics enthusiasts, but I was actually delighted to see comics’ new rules of engagement in play. The medium’s potential for great work seemed a settled question (Winterson even name-checked City of Glass), so the debate centered instead on whether they were living up to that potential and that’s a question I’d love to see raised as often as possible.
Also, I just liked everybody on the show.
In other news, our old pal Jon Lewis has brought his ’90s classic True Swamp back to life via the Web. Gotta bookmark that.
Rich Johnston has a snappy write-up on the big announcement that Archie Comics is introducing its first gay character.
In 2010.
Let that one sink in for a moment. (Fun fact: Archie first appeared in 1941).
Best of all though are the clips at the bottom of the article, with some very easily “misread” panels and covers from Archie Comics’ history, including my favorite above.
Meanwhile, here’s an embryonic meme that might catch on (if it can escape the Livejournal tarpits): Jason Turner’s Page 100 Project, now picked up by Rebecca Dart and others.
Related to yesterday’s post, there’s a controversy brewing over whether video games are “Art” or not, spurred on by various comments by film critic Roger Ebert.
A couple of people have even Beetlejuiced* me, wondering which side of the issue I’d come down upon. Anyone who’s read the art chapters of UC or RC can probably guess my response.
If you’re asking if videogames are art, I think you’re asking the wrong question. I don’t think art is an either/or proposition. Any medium can accommodate it, and there can be at least a little art in nearly everything we do.
Once in a while, someone makes a work in their chosen medium so driven by aesthetic concerns and so removed from any other consideration that we trot out the A-word, but even then it’s a matter of degrees, and for most creative endeavors you can find a full spectrum from the sublime to the mundane.
The idea that for the lack of a single brush stroke or word balloon or camera angle, we could consign something as complex as a painting or a graphic novel or a motion picture to the art equivalent of Heaven or Hell does a disservice to the depth and breadth of those forms. There’s no hard dividing line, no thumbs up or thumbs down for these things.
Games are an interesting case though. Duchamp insisted that the viewer is a contributor to the creative act, and on several levels actually completes the work. In games, that “user interaction” is more than just a contribution to the work—it’s the very substance of the thing. The idea of abdicating authorship to the user (a concept I first heard about from game designer Doug Church) gets pretty close to the DNA of all games.
Does “abdicating authorship” mean abdicating any hopes of high art though? I don’t think so. But what do I know? I make comic books.
“I have come to the personal conclusion that while all artists are not chess players, all chess players are artists.” –Marcel Duchamp
Liked the visual essay Less Talk More Rock on BoingBoing last month. Good approach to tackling a problem in games that assails every medium; how to reconnect with core principles and the unique potential of an art form in the face of commercial dilution and the imported sensibilities of other media.
Getting “back to basics” can be much more than just turning back the clock. Taken in its more profound sense, it’s also the key to moving forward.
Saw Kick-Ass last night. Not bad, though our crowd might have been happier if the movie had just been called Hit-Girl (Yeah, yeah… balanced round-up of that little controversy here).
I confess to not having read many of Mark Millar’s comics yet, although I’ve noticed that every time he comes up, someone always seems to be angry at him. What’s that all about?
For me, the coolest part was seeing THE preview in a theater for the first time, and hearing SP name-checked in the movie.
Not to dredge up old arguments, but one of the primary reasons I wanted to see a central, independent web currency (the online equivalent of nickels, dimes, and quarters that people could exchange quickly and easily) was that without a single currency, the natural alternative—if there was going to be any sort of paid content industry at all— was a very small number of very BIG vendors.
Bill Griffith recently offered his Top 40 List on Comics and their Creation and it got me thinking about the influence of his generation—the RAW/Arcade generation you might call it—not only on comics but on popular culture generally.
If there’s one document that sums it up beautifully, it’s Gary Panter’s funny, screwed-up, poetic, and profound Rozz Tox Manifesto from 1980; a call for artists to infiltrate the lumbering machines of popular culture and start messing with the gears.
Through twisted masterpieces like Panter’s designs for Pee Wee’s Playhouse, or his friend Matt Groening’s long-running, society-scouring The Simpsons, it’s become clear in retrospect that these guys were (at least partially) dead serious about many of these ideas.
As of the last ten years, the idea of infiltrating mass media can seem almost redundant. The great mass of media is increasingly generated by a decentralized confederation of unaffiliated knuckleheads like you and me. But as long as there’s a hellish laugh track still running somewhere, Panter’s virus still has work to do.
Two of them, David Mazzuccelli’s Asterios Polyp and David Small’s Stitches have already dropped to widespread acclaim. Now Hope Larson’s Mercury is finally hitting the stands. I highly recommend it; a riveting all-ages, multi-generational mystery.
Just one to go now: Vera Brosgol’s delightful Kristyna’s Anya’s Ghost. Like my own GN, Brosgol’s book is still in progress and could take a while, but I’ll let you know as soon as it’s available.
Back from Italy with a few photos, lots of great memories, and a 17 year-old daughter whose birthday lasted for 36 hours courtesy of a really long plane ride.
Thanks to my Italian publisher Vittorio Pavesio for a great visit, as well as the lovely Gina, and all the great folks at the Pavesio Comics booth. Shout-outs also to Fulvio, Maurizio, Gianfranco, Barbara, Ryo, Massimo, all our fellow guests, and the great teachers and students at Rome’s International School of Comics, including director Dino Caterini and our Rome translator Matteo.
San Francisco, CA
March 23, 2021 San Francisco State University
Round Table Discussion, "Adapting Comics for Blind and Low Vision Readers," moderated by Nick Sousanis