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Archive for ‘Visual Communication’


Well, Here’s an Awesome Gift Idea

The legendary Todd Klein (quite probably comics’ best all-time letterer, and an old pal of mine from my DC production department days) and artist Shawn McManus have released a truly unique comics gift for the upcoming holidays: A Freelancer Game Board!

Order yours here, learn more about the creation of the board here, and get a closer look here.


Design Matters

The story of Steve Jobs and Apple is more complicated than most news outlets would lead you to believe, and there were plenty of great minds that led to the original Mac and that contributed to all that followed.

But anyone who thinks that Jobs’ contributions to society can somehow be reduced to “marketing” or “fashion” betrays a complete ignorance of the power and importance of great design.

Great design can and does change the world. Poor design can and does ruin lives.

To Steve Jobs, and to everyone trying every day to put their own dent in the universe, thank you.


PLAY!

I like this interactive series by Vincent Morisset a lot. Makes me feel like a kid again.

A weird, lonely, kid.

In space.

It has some of that same haunting atmosphere that made Welcome to Pine Point so memorable for me (another recent offering from Canada’s legendary NFB). I’d love to see more work along these lines.

[via Lori Matsumoto]


Chicago Follow-up

Just a quick note this morning (’cause I wanna get back to drawing!) but just wanted to thank everyone who came out to Northwestern yesterday for the lecture, and all those who contributed to making this year’s Comics and Medicine conference such a success.

Porcellino's latest: A collaborative exploration of suicide, which I read on the plane back and highly recommend.

Had the great pleasure of finally meeting David Small and Phoebe Gloeckner, getting better acquainted with John Porcellino, Brian Fies, Ethan Persoff, “The Man at the Crossroads” Paul Gravett, the good folks at Quimby’s (the only store I know that’s so cool, they actually alphabetize their minis) and several new cartoonists and creatively-inclined scholars and medical professionals doing important work in an area of study that I’ll bet many of you hadn’t even heard of before last week.

One of these days, I’ll have to cook up some kind of grand unified theory of visual communication (hint: that IEEE conference in Norway from two weeks ago and the Comics and Medicine conference have more in common than you might think) but for now, thanks to the organizers for a lovely trip to the windy city.


LLAMA FONT!

And the Internet justifies its existence, yet again.

(via Jen Wang)


Norway through Thor’s Day

I’m off to Bergen, Norway this week, Monday through Thursday. Back to blogging Friday or Monday.

EuroVis 2011 is an IEEE conference focusing on data visualization, an area I’ve grown increasingly interested in, and a field which comics may increasingly find common cause with this decade.

My dad was an engineer and had hundreds of old IEEE Journals on a giant bookcase in the basement. As a kid, I’d read to him from their articles (he was blind). Years later, when I was actually cited in one, I think Mom could finally relax; secure in the knowledge that I had a real job.


UC and UX

Great little article at UX Magazine applying some ideas from Understanding Comics to icon design and related issues.

I’ve given some talks on similar issues during web design workshops; focusing on the challenges of what I’ve been calling “cognitive load time”: how fast do users grok what’s on their screen, regardless of how fast it all renders/downloads? Looks like the idea is just as relevant in other UX circles.

One of the important benefits of fast-loading, iconic imagery is that we not only understand each piece of an interface more quickly and intuitively, we can also absorb the whole screen’s many relationships or patterns more easily. Knowing the Parts = Appreciating the Whole.

Chapter Two… Glad I wrote that one.

[via Tom Crawford and Nathan Bashaw]


Dial-A-Face, Continued

Well, speaking of How-To videos (see Monday’s post), here’s a great video on creating facial expressions, à la Making Comics and The Grimace Project, in Anime Studio, using “Rudiger’s MorphDials script,” whatever that is. Pretty interesting stuff.

Had fun in Atlanta Tuesday, having fun in New York today, hope you’re having fun wherever you are!


The Periodic Table of Storytelling

This is cute. Seems to have gone up about a week ago. I think… Hard to tell with these things.

I like the suggestion that it would make a good dartboard — and that Hollywood should never be allowed to play.

Might be fun to use with Rory’s Story Cubes (maybe for 24-Hour Comics Day!)

[link via Byron Woodson]


52 Card Psycho

From G. Alan Rhodes comes this unusual and innovative project. Be sure to view the demonstration video to get the full visual impact.

Rhodes writes:

I sometimes check-in with your website, and seeing your writeup of 5 Card Nancy (fantastic!), it occurred to me that you might like this project I’ve been showing around: 52 Card Psycho. It’s basically an Augmented Reality installation where the shower scene of Hitchcock’s ‘Psycho’ is made into a deck of cards. Writing to you now, I can see that this work strongly relates to the inspiration I had when reading Understanding Comics back in ’93: how can I made films into comics (the inverse of that has been done a lot lately…).

Maybe it will inspire an idea– I’m currently making several new projects with the same technology.

That’s it for today. Have a great weekend!